SimVis students Louise Dolan, Fraser Dougan (both MSc Serious Games & VR) and Sam Hollywood-Summer (MDes Sound for Moving Image) presented their Global Game Jam game “The Godyssey” at the Digital Cities Game Showcase last Wednesday (15/03/2017).
Glasgow Caledonian University, Creative Scotland and BAFTA Scotland welcomed creative professionals and students for a series of exciting panel debates looking at the state of the games industry in Scotland today. The talks and discussions at the event covered themes related to the state of play in The Scottish Game industry, Games, Art and Art at Play and Gender and Minorities representation in the Games industry. For more information on the event, visit Andrew Reid’s excellent summary of the day’s discussion.
Following on from Digital Cities- Games In Scotland, We Throw Switches and IGDA Scotland organised an evening reception showcase of Scottish-based games creators. The evening featured work created by talented teams and individuals across Scotland, including SimVis’ very own “The Godyssey” team, and presented participants with the opportunity to chat with board members from the Scottish chapter of the International Game Developers Association.
Both events were very successful and students thought it was interesting to get to hear from industry professionals with varying levels of experience in the games industry and to have them play their game. The feedback received was universally positive and a common response was for people to say how impressed they were that The Godyssey was created in a single weekend. Samuel Hollywood-Summers commented:
“To have the first game I have worked on be played by seasoned game developers and members of the public and to receive positive feedback was encouraging. The talks earlier in the day were also insightful and inspiring, and I am planning a trip to Nottingham to visit the National Video Game Arcade there, after hearing about it during Iain Simons’ talk”.
The Head of School of SimVis will be giving this illustrated talk at BBC Scotland as part of Digtial Cities Glasgow week in March:
Everywhere we look we see the resurgence of VR which, in the last 24 months, seems to have become ubiquitous within our society. Even the mannequins in the shop windows, clad in the latest fashions, have HMDs strapped to their heads. VR is everywhere, from classrooms to therapy couches to TV adverts and bargain buckets in the local petrol station.
VR is being pushed as the modern-day panacea for all our ills and commercial challenges. We’ve been here before and this time we’re in a much stronger place from a technological point of view but there’s still so many improvements we can make and pitfalls we must avoid. We must be mindful not to force the square VR peg into the real world round hole; VR really isn’t for everyone.
In this talk I’ll touch on the wonders of VR, the good. But I’ll also talk about the pitfalls, the bad and the ugly. What do we need to watch out for? What are the real negatives of VR both from a social and physiological perspective? And importantly, what advances are we likely to see in the coming years.
Date and Time: Fri, March 17, 2017, 2:00 PM – 3:00 PM GMT
Location: BBC Scotland, 40 Pacific Quay, Glasgow, G51 1DA
Last week, the BBC highlighted a 3D fly-through of the Mackintosh Building laser scan data that will be used to help with the building’s restoration and renovation. You can also catch a quick glimpse of the Visualisation lab at the DDS.
Broadcast last night, Pipers of the Trenches was a BBC Scotland special on the role of the bag-pipers in the Scottish regiments in World War I. For the programme, historian Michael Stedman worked with the sound specialists at the DDS, Paul Wilson and Ronan Breslin, on recreating the sounds of the battlefield. This was then played back in our Arup Ambisonic sound lab – which provides a full 360 degree audio experience – to create an authentic and terrifying WWI soundscape.
The program will be online for a further six days on BBC iPlayer – here. You can read more about the DDS’ involvement in the making of the programme over on The Glasgow School of Art press blog.
The School of Simulation and Visualisation @ The Glasgow School of Art