Research

The School of Simulation and Visualisation is a state of the art research centre at The Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualisation, digital heritage, medical visualisation, and serious games.

Discover the latest news about SimVis research.

An overview of our research themes and projects can be found below.

Our research pages are currently in flux but expect a significant update soon!


Digital Cultural Heritage

Craw Stane, digital documentation as part of ACCORD project
Craw Stane, digital documentation as part of ACCORD project

Our research into digital cultural heritage is wide-ranging, covering archaeology, visualisation and auralisation, 3D reconstructions,  interactivity, VR and AR, as well a heritage links with education, visual and performing arts, music, and transmedia.

We also offer a master’s degree in International Heritage Visualisation.


Serious Games

VR at SimVis
VR at SimVis

Alongside our master’s programme in Serious Games and Virtual Reality, SimVis has an active research strand in games-based learning (GBL), serious games, and games for education.


Medical Visualisation

SimVis Steroscopic Lab
Lab 1 at SimVis; interactive toolkits available to postgraduate students.

Innovative research into medical visualisation, health and wellbeing forms a core part of SimVis activity.

We also offer the MSc Medical Visualisation and Human Anatomy, in conjunction with the University of Glasgow.


Sound

A new human-centred approach to sound transformation - Transforming Transformation project, 2015
Gesture-controlled 3D Sound. A new human-centred approach to sound transformation – Transforming Transformation project, 2015

Innovative sound research covers topics such as 3D sound, ambisonics, auralisation, acoustic modelling, and innovative interfaces.

Information about our master’s degree in Sound for the Moving Image can be found here.


Everything else

Gamejam scene
Gamejam scene

Some of our research doesn’t fall into the broad themes above! We are also working on a variety of research projects in the following areas: usability, arts, narratives, computer-brain interfaces, tech for social good, and more.