The Glasgow School of Art is now accepting applications for the 2017/18 GSA Scholarships, and full details of the awards and the application process available on the GSA website.
Some of these scholarships are specifically for study at SimVis on our masters programmes in sound and visualisation – including international scholarships with awards of £2000 to support fees and living costs – and there are similar awards available for Scottish and EU students applying to the Postgraduate Welcome Scholarships.
Many thanks to local Post-Production specialists, Savalas, who have sponsored a new scholarship for students applying to our MDes Sound for the Moving Image. Savalas is Scotland’s largest audio-post facility, and was founded by 4 friends in 1998 on the back of a small bank loan and local authority grant that has become a well-established part of Scotland’s post-production community. Without the initial financial commitment and endorsement, it would have been virtually impossible for the company to secure premises and literally get out of the bedroom. Savalas hope that this Scholarship will provide a similar level of support and acknowledgment to the successful applicant.
All scholarships, including the Savalas award, are being advertised to all GSA applicants, and can be applied for till the deadline of Wednesday 31st May 2017.
Apply now for final places on Masters study at GSA’s Digital Design Studio.
We currently still have a small number of places available on our Masters programmes for study starting this September:
- MDes Sound for the Moving Image
- MSc Medical Visualisation & Human Anatomy (with The University of Glasgow)
- MSc International Heritage Visualisation
- MSc Serious Games and Virtual Reality
More on how to apply on the GSA website.
Enquiries to email@example.com
VIRTUAL REALITY: TEMPORARY DISTRACTION OR REAL OPPORTUNITY
Latest Date: 13th April 2017, Glasgow
A one-day, non-technical professional training course for managers. Understand the true capabilities and cost advantages of VR and realise its full potential within your organisation.
Further dates are now available here with courses running in October and November.
VR has been around for decades but recent technical advances have caused a huge surge in popularity within the last 24 months. Haven’t we been here before? Is this yet another failed push by the tech companies with gimmicky technology crying out for real-world applications? Or, have we reached a tipping point similar to the birth of the web in the early 90’s where it’s now time to get on board or be left behind? Given the huge investment in VR by Facebook, Nokia, Microsoft and Samsung it’s imperative that you and your company are ‘VR aware’.
This one-day, strategic, non-technical course will present an unbiased review of VR technology. It will explain and clarify the benefits of VR together with the true costs required to develop effective VR applications. It will consider in detail the critical success factors for implementing VR projects exploring why some have been successful whilst others have failed. Delegates will also get to experience state-of-the-art VR equipment during the event.
Who should attend?
This course is targeted at potential users of Virtual Reality, specifically sales and marketing managers, product development managers, product design professionals, strategic policy makers and those seeking to better understand how VR may give them a competitive edge. It will explain the emerging business opportunities, costs and timescales of VR development.
Attendees may also include managing directors, board members, operations managers, technical directors, heads of business architecture, consultants, or those keen to understand more about VR and its potential impact on their business.
This training day is priced at £150+VAT and includes the training event, lunch, VR demonstrations and printed materials.
Each event is limited to 15 places. Training will take place at the Digital Design Studio within the heart of Glasgow’s Digital Media Quarter.
The training course will be run by Dr Paul Chapman, Acting Head of the Digital Design Studio. Paul is a Chartered Engineer, Fellow of the British Computer Society and member of the RSE Young Academy. He has been working professionally within the field of computer graphics and VR since 1996.
For further information please contact Avril McAllister (A.McAllister@gsa.ac.uk)
Feedback from participants
100% of delegates rate the VR training event as Excellent or Very Good.
“Thoroughly enjoyed the one day course, great introduction to VR, course trainers were fantastic at answering our questions. However what this course really did was put into perspective the potential future VR applications, and how our manufacturing R&D research centre can get further involved with VR.”
Christine Dent, Advanced Forming Research Centre (University of Strathclyde, Glasgow, UK)
“Very useful and interesting introduction to the VR technology. A highly interactive course that promoted understanding and discussions on opportunties to implement VR within our organisation”.
Nicola Zuelli Forming Team Leader at the Advanced Forming Research Centre (University of Strathclyde, Glasgow, UK)
“The presenter is a fountain of knowledge with all things VR and AR. The course is valuable to anyone with or without prior knowledge of the subject as it is peppered with lots of little knowledge bombs throughout!”
Andrew Dobbie, Founder, MadeBrave
“This is an excellent course to understand VR; where it has come from, where it is and where it may be going to and how to use it.”
Duncan McArthur Director of Professional Activities The Royal College of Surgeons of Edinburgh
“An excellent course giving a very good grounding in the history of VR and the potential uses of VR.”
Chris McGregor, Historic Environment Scotland
“If you are curious about the potential for VR to improve or affect your business, then this course is an excellent starting point for your enquiry.”
123Stephen Roe. Theatre-Work UK.
“Great introduction to the possibilities and limitations of VR for the non-expert. Very useful.”
Dr Peter Hohenstein, The Roslin Institute
“A highly informative session providing an in-depth overview of the exciting and varied applications of this VR technology. The diversity of attendees made for a very informative day with good networking opportunities.”
Rosalie Menon, Senior Lecturer, Architectural Technology.
“Coming to the course I wasn’t really clear what VR even was… by the end, not only did I understand VR, its origins and developments, but I also had a really good grasp of how and where VR could usefully be applied in all sorts of different contexts.. all in a matter of hours! I could not recommend this course more highly.”
Polly Christie GSA Archives and Collections
Note: dedicated tailor made courses for companies are also available. Contact AvrilMcAllister for more info.
DDS will be running a short course in 3D modelling fundamentals in 3DS Max, August 16-18
A three day intensive training course on the fundamentals of 3D Studio Max taught at theprestigious Digital Design School at The Glasgow School of Art.
The program will concentrate on the basics of modelling, texturing, lighting and rendering by way of practical hands on experience, supported by a number of short presentations.
By the end of the 3 day program, delegates will have a solid foundation and be confident in basic 3D modelling, texturing and rendering enabling them to further develop areas of their own interest.
Who should attend?
This course is designed for people who would like to learn and understand the basic principles of 3d Modelling within 3D Studio Max.
The course is suitable for:-
- Complete beginners looking to become modellers;
- Self-taught modellers who wish to consolidate skills to industry standards;
- 3D modellers looking to expand into 3D Studio max from other programs.
- Professionals involved in working with 3D modellers;
- Professionals involved in the commissioning of 3D visualisation projects.
(Picture credit: David Trenholme, DDS student 2015-16)
The DDS, in collaboration with Birmingham Conservatoire’s Integra Lab, have completed work on their Transforming Transformation project – a new human-centred approach that allows musicians and sound designers to manipulate sound through a 3D virtual environment.
Funded by the Arts and Humanities Research Council, Transforming Transformation enables sound sources to be “touched”, “grabbed”, “dragged”, and “placed” within a 3D virtual environment. Through this system, a sound source’s real-world location corresponds to its spatial position within a virtual acoustic space that can be manipulated. In other words, if a sound designer wants a sound to appear to come from behind the listener, they just “pick it up” and “move it to the back” of the virtual space.
With the initial work on the project complete, the project team plans to continue to refine the virtual environment and address any key issues identified in the project, and we wish them continued success!
The DDS was given an opportunity to strut its stuff for Scotland’s biggest daily magazine show “Alive at Five” on STV, and show off some of our recent research work in 3D visualisation, haptic design, and medical/ historical digital recreation.
A key highlight of our recent work has been digitising and creating an interactive walkthrough of the GSA’s own Macintosh Building, which was badly damaged in a fire in 2014. This work is now being used to help inform and support the building’s restoration.
Watch it online here.
Ok, a little late with this one!
Last week, the BBC highlighted a 3D fly-through of the Mackintosh Building laser scan data that will be used to help with the building’s restoration and renovation. You can also catch a quick glimpse of the Visualisation lab at the DDS.
The last post reported on the DDS experience at this year’s Global Game Jam. Today we have stories from two of the students who took part…
Sophie is a student enrolled on the MSc Medical Visualisation & Human Anatomy
For me this was the first global game jam I’ve been to, so I completely had no expectations –it was even the first time I’ve heard of it And because I wanted to feel really nerdy for 48 hours, I talked to some of my student colleagues and four of us decided to participate. And although we had mixed feelings when we received the time schedule, we persuaded ourselves to show up on Friday
It turned out to be a lot of fun! We had quite a big group which meant: a lot of ideas, a lot of brainstorming, and a lot of jokes in between which freshened up our minds. But lots of people also meant a need for good management. Fortunately one of us, Daniel, kept it organized and called us to regular meetings inside our „Thinking Pad“ which basically was a green Little hut where all the inspirational discussion-magic happened 😀
Besides living the nerdy dream, I wanted to strengthen my coding skills, which I was able to do, because we had a programmer, Victor, on board who answered all of my annoying questions And since game does not just consist of coding, but as well of other very important tasks, I was able to watch all the team members contributing to our game with their special skill. So by watching and talking I got insight into the various areas such as game design, where Sandy was our group pioneer, and graphics, where our great designer Jen showed us some tricks in Illustrator. So these sleepless nights actually broadened my gaming horizon quite a lot!
Oh, one bad thing: the Internet was not working well at all on our side of the hall, but there was a good thing about this: People actually TALKED to each other And also in the middle of the night, when I wanted to lie down on the couch, someone else was lying there and we actually started TALKING. So the game jam is not only about sitting in front of a screen. No, people in our group actually got to know each other, and there were lots of possiblities to talk to people from other groups and I have to say, the community was really chilled and humble and nice.
When I came back home to my flatshare, the first thing I told my flatmates was: „I like nerds “ ..and they said: „Ok cool, Sophie, but how was the coding? „
Haha so yes, it is a lot about the project, but it is also about getting to know the people and the community and enjoying a weekend full of nerdiness and trying to get the most out of it.
I loved it! #greatexperience
Alim is enrolled on the MSc in Serious Games and Virtual Reality. His team’s game won ‘Best Gameplay’ from the Scottish Game Jam participants, plus public votes for best game at IGDA Scotland play parties in Edinburgh and Glasgow following the jam! More here.
Participating in the Global Game Jam for the first time, my main reason to participate in the Jam was to build up game making experience and push it to the limit. In the first day, Alex, Calum and me agreed to keep the team small, only three of us, and see if three Masters students of GSA’s Serious Games and Virtual Reality can take the challenge.
I was happy enough that our game was finally finished on Saturday night and readily playable, it turns out that the game surprised me more by making it to be awarded as Best Game Play.
Having said that, the best moment for me during the Jam was when Daniel’s daughter playtested our game by repeatedly playing level 1 of Curvish over and over again and she seemed to really enjoy it. Afterwards, I asked her about “how do you like the game so far?”, she replied “this is the most awesome game ever!” with sincere wide smile in her face. That moment made me feel good as the game at least gave one player a very joyful time.
After all, a game is just a box of happiness packed in many forms and being able to bring the happiness to player is a tremendous achievement.
In this TEDx talk, Dr. Paul Chapman, Deputy Director of the DDS, takes us on a journey describing how immersive systems, virtual reality, and computer graphics have progressed over the years. Paul also describes a ground-breaking international 3D scanning project and the creation of an immersive Battle of Bannockburn experience. This work is in collaboration with our colleagues at Historic Scotland.