Category Archives: Postgraduate study

Postgraduate Scholarships (and fee waivers)

For this coming year, SimVis has a number of Scholarships and Fee-Waivers available for all of our postgraduate programmes:

The scholarship application deadline is the 31st of May.

Fee-waivers are available to Scottish and EU students (sadly not rUK students), and cover the academic fees for one year of full-time study. Limited numbers are still available on all masters programmes, with the final tranche of awards to be made in June after UG degree results become available.

A selection of scholarships are available – these mostly provide contributions towards the cost of fees, and include the International Welcome Scholarships, which provide a partial scholarship forinternational students.

This year we are also delighted to be able to offer the MGAlba/Learn Gaelic Scholarship to one student on the MSc Serious Games & VR programme. This scholarship covers the full cost of UK/EU fees – and is open to applicants from around the world. If awarded to an international student, the scholarship would provide a substantial award towards the international fees. The successful applicant will have an interest in the use of games to support

You can learn more about the scholarships, and application process here: GSA Scholarships

Note that all eligible applicants will be considered automatically for SFC fee-waivers, and there is no application process for these.

How to Fail Your Research Degree

Interested in learning a little more about what it takes to succeed in post-graduate research? Then have a look at How to Fail Your Research Degree.

Developed by Daisy Abbott, Research Developer and Lecturer at the School of Simulation and Visualisation, this light-hearted game encourages a reflective engagement with the various academic skills and activities necessary to undertake post-graduate research and the risks and pitfalls that can affect a research degree.

Released in 2017, it is particularly suitable for taught master’s and MRes students and is currently being used world wide. It can be equally useful for students in the first year of a PhD, or even final year undergraduates who are undertaking independent research projects. The game can also be used to (re)familiarise early career researchers to the process of managing a research project, and has been shown to be useful in introducing the terminology of research to novice researchers or those with English as an additional language.

Scholarships for study at The Glasgow School of Art

The Glasgow School of Art is now accepting applications for the 2017/18 GSA Scholarships, and full details of the awards and the application process available on the GSA website.

Some of these scholarships are specifically for study at SimVis on our masters programmes in sound and visualisation – including international scholarships with awards of £2000 to support fees and living costs – and there are similar awards available for Scottish and EU students applying to the Postgraduate Welcome Scholarships.

Many thanks to local Post-Production specialists, Savalas, who have sponsored a new scholarship for students applying to our MDes Sound for the Moving Image. Savalas is Scotland’s largest audio-post facility, and was founded by 4 friends in 1998 on the back of a small bank loan and local authority grant that has become a well-established part of Scotland’s post-production community.  Without the initial financial commitment and endorsement, it would have been virtually impossible for the company to secure premises and literally get out of the bedroom. Savalas hope that this Scholarship will provide a similar level of support and acknowledgment to the successful applicant.

All scholarships, including the Savalas award, are being advertised to all GSA applicants, and can be applied for till the deadline of Wednesday 31st May 2017.

Full details and application form online at the GSA website.

SimVis Game Jam 2017

Fun was had last weekend as SimVis students put into practice their ability to collaborate in a creative environment by participating in our own SimVis Game Jam. Students from all postgraduate programmes (Sound, Medical, Heritage and Games & VR) joined forces and to create games over three days.

We experimented with a 24 hours jam spread over three days rather than the more common format of an intense 48 hours over two days. This allowed staff and students to jam at a more relaxed pace during the day and early evening, before going home to sleep – allowing some balance with other aspects of their lives whilst still actively participating in game development.

Each development team benefited from design and development input from multiple programmes – with Sound for the Moving Image students providing music and audio, Serious Games and VR students providing game development/programming and Medical Visualisation and International Heritage students producing most of the 3D and graphics art for the games. A few members of staff also took part, rounding out the teams.

The jam was also the opportunity to learn something new and push our own boundaries. This was illustrated in the diversity of the games developed.

A.L.T (Rory Peace, Fraser Dougan, Brian Loranger, Gavin Brown):

A.L.T is an inter dimensional shooter required the development of transition effects, advance texture animation and a spherical navigation mesh.

A.L.T – SimVis Game Jam 2017

Haptik (Quentin Bitran, Ruxanda Nechifor, Rory Peace, Max Syed-Tollan, Joe Calliga):

Haptik explored new avenues in gaming and adapted a haptic device as a controller input for gameplay as well as exploring new gameplay design ideas to make use of the device’s specificity.

Haptic – SimVis Game Jam 2017

The Deep (Martin Ross, Ross McMenemy, Max Syed-Tollan, Sandy Louchart, Jules Louchart):

The Deep investigated the concrete game adaptation of a short story and the exploration of a narrative space within ludic gaming activities.

The Deep – SimVis Game Jam 2017

We are hoping that the games will be further polished and presented to the rest of SimVis students later on in the academic year.

After the success of this, small, jam we are already working on ideas and plans for expanding on this – bringing in students from across The Glasgow School of Art and perhaps beyond.

Masters Funding Update (UK & EU)

The funding streams for Postgraduate study have changed significantly in recent years – and are still changing. For the coming year we still have a limited number of fee-waivers for study on our programmes, but for most students some form of scholarship or loan may be required.

Information on GSA scholarships wont be available until April, but we do have information on a range of loans currently available. With funding in the UK handled by different bodies according to where you live, this can be quite complicated. But lets try and sort this out…


Erasmus+ covers the EU countries and Turkey, and supports students studying outside of their home country. So, everyone except UK students for study at SimVis!

More information from the EU here and apply through Future Finance here.

Postgraduate Loans (Scotland)

Postgraduate loans are offered through the government student funding body SAAS. The current scheme has only recently launched, and is quite hard to find out about on the SAAS website itself. Some good information is available on Prospects, here. The application form can be found here.

You should be able to apply for these loans if you are resident in Scotland or the EU (but not other parts of the UK!). Separate loans are available for tuition fees and for living costs.

Postgraduate Loans (England)

If you live in England, then you would apply there for a Postgraduate Loan. There is some detailed information at The Student Room, here.

More information and the application forms are here.

Postgraduate Loans (Northern Ireland)

Students resident in Northern Ireland can get a loan to towards the cost of fees for study in Scotland. Again, more information available at Prospects.

Postgraduate Loans (Wales)

A more complex situation, as the Welsh Assembly is in the process of approving their loans system. This is unlikely to be formalised until Spring, as legislation needs to be approved by the Assembly (see report here).

This looks certain to be approved, however, so funding should certainly be available for all courses starting 1st August or later. As our programmes all start in September, this should hopefully reassure anyone worried about funding.

MSc Serious Games and Virtual Reality

We’re happy to announce that the Serious Games masters programme is now the MSc in Serious Games and Virtual Reality. This name change coincides with the introduction of part-time study.

Our Virtual Reality research fellow Dr. Matthieu Poyade ‘s class in Motion Capture and Interaction is the heart of the Virtual Reality component of the masters – giving students the opportunity to work with modern head mounted displays (HMD) such as Oculus Rift, consumers focussed motion tracking technologies such as Kinect and Leap Motion, high-end motion tracking with Vicon, and room-sized virtual reality environments.

As well as developing software for companies such as 3D Systems, Dr Poyade has been active in Virtual Reality research for several years, and his Unity3D plug-in for working with haptics is now being used by research groups world-wide, available on the Unity Asset store.

Beyond this course, students learn about current research in serious games applications, and have the opportunity to develop for a mix of desktop, mobile and virtual and augmented reality platforms.

You can apply for the course now to start in September 2015, for full or part-time study.

How to apply

Fees and Finance

Vitória finds success with 3D printed bionics

Vitória Maurício, anatomical artist, 3D modeller, and graduate of the Masters degree in Medical Visualization and Human Anatomy, is now the lead designer and modeller at Open Bionics Ltd. – a startup based at the Technology Business Incubator at Bristol Robotics Laboratory.  Her recent work challenged her to design a 3D printable hand that’s biomimetic (i.e.: looks and functions like  a human hand) and can be delivered to amputees in couple of days.

In recognition for her work, Vitória has been nominated for the Tech4Good 2015 Young People’s Award. The Digital Design Studio wishes her the best as a finalist for the award and would like to encourage everyone to support her. 

To vote for Vitória Maurício in this year’s People’s Award category, visit the Vote Now page, or follow @Tech4GoodAwards on Twitter and tweet using the hashtag #T4GVitóriaMaurício.

Best of Luck, Vitória!

DDS Researcher wins Serious Games Award

Daisy Abbott won a Best Serious Game award at the Joint Conference on Serious Games 2015 which took place at the University of Huddersfield last week. Her game, “How to Fail Your Research Degree” encourages a light-hearted engagement with the various academic skills and activities necessary to undertake post-graduate research – and the risks and pitfalls that can affect a research degree. “How to Fail Your Research Degree”, a multi-player card game, was developed by Daisy as part of her teaching on the Academic Skills for Masters Research module of the Core Research Skills programme at Glasgow School of Art and has the intention of reinforcing  the knowledge learned on the course in a memorable and enjoyable way, so that students can embed these research skills into their practice.


The game is a work in progress and further evaluation is planned over the summer. If you are interested in playing the game (as a student or tutor) please get in touch with Daisy by emailing

For more information about this game, Daisy’s short paper is available in the conference proceedings:

Abbott, D. (2015) “ ’How to Fail Your Research Degree’: A serious game for research students in Higher Education”. In Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M.F., Wiemeyer, J., Wendel, V. (Eds.) (2015) Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015), Lecture Notes in Computer Science series, LNCS 9090, Springer-Verlag Berlin Heidelberg, Germany. ISBN 978-3-319-19125-6, pp.179-185,

Further information about the conference is available at

Sound for the Moving Image Showcase – 28th May

Join us on May 28th for the this year’s Sound for the Moving Image Masters students interim degree show at the Glasgow School of Art. The exhibition will span across all spaces of the Art School student union and showcase student works through the medium of film, 5.1 surround installations, live music performances and more.

To whet your appetite, you can also checkout the excellent trailer for this year’s show, which can be found here.

Hot off the press: Journal of Visual Communication in Medicine

Read all about it!

An article about the MSc in Medical Visualisation and Human Anatomy has just been published in the Journal of Visual Communication in Medicine, written by a former student (Lauren Clunie) along with the programme leaders from GSA (Daniel Livingstone) and Glasgow University (Paul Rea).

This is testament to the innovative partnership between the Laboratory of Human Anatomy, University of Glasgow and the Digital Design Studio, The Glasgow School of Art. This collaboration began with research into creating a highly detailed and accurate 3D visualisation of the head and neck (and soon the whole human body). Over the past few years, many of the students on the MSc course have published their Masters work at international conferences and in journals – testament to the programme and the close collaboration between two leading institutions.

The 3D Head and Neck Model
Part of the 3D Definitive Human

Note: The Journal of Visual Communication in Medicine is the journal of the Institute of Medical Illustrators. The MSc is accredited by the IMI.