The School of Simulation and Visualization is very excited to take part in the upcoming Visualising Medical Heritage and Innovation – Meet the Experts session being held all day on March 16th alongside our long time partners from the Glasgow Universty’s Anatomy Facility.
This will be a great opportunity to talk to the scientists and software developers working in this field, and see first hand some of the technology SimVis is currently using. We will also have some of our projects on hand, including our recent work with Haptic Motor Skills Training for Liver Biopsy Procedures, which combines cutting edge Virtual Reality and Haptic technologies, and an Interactive Educational Canine Anatomy explorer, which uses touch-table technology to allow you to explore the skeletal anatomy of man’s best friend – for a truly ‘hands on’ experience!
There will also be additional historical and cultural artifacts being presented from the Royal College of Physicians Heritage, which you can find out about from their Blog.
The DDS was given an opportunity to strut its stuff for Scotland’s biggest daily magazine show “Alive at Five” on STV, and show off some of our recent research work in 3D visualisation, haptic design, and medical/ historical digital recreation.
A key highlight of our recent work has been digitising and creating an interactive walkthrough of the GSA’s own Macintosh Building, which was badly damaged in a fire in 2014. This work is now being used to help inform and support the building’s restoration.
Open Evening at Digital Design Studio, Wednesday 17 February 2016
An opportunity to visit the Digital Design Studio here at Pacific Quay, Glasgow and chat with the lecturers involved with our Masters programmes:
MSc in Medical Visualisation and Human Anatomy
M.Des in Sound for the Moving Image
MSc in Visualisation (International Heritage)
MSc in Visualisation (Serious Games and Virtual Reality)
Academic Staff will be available from 1730hrs to 1930hrs that evening to meet with students interested in these programmes. Additionally we will include a short demonstration of our 3D capability in our purpose-built laboratory early in the evening.
In this TEDx talk, Dr. Paul Chapman, Deputy Director of the DDS, takes us on a journey describing how immersive systems, virtual reality, and computer graphics have progressed over the years. Paul also describes a ground-breaking international 3D scanning project and the creation of an immersive Battle of Bannockburn experience. This work is in collaboration with our colleagues at Historic Scotland.
The First Joint International Conference on Serious Games, JCSG 2015, was held in Huddersfield, UK on June 3rd, and combined the SGDA (International Conference on Serious Games Development and Applications) with the Conference on Serious Games’ GameDays.
During the two day event, past graduate student Yeshwanth Pulijala presented his work on Sur-Face,a mobile app on Orthognathic surgery education for patients, which was accompanied with a publication of his research in issue 9090 of Lecture Notes in Computer Science.
More details about the conference can be found here:
Vitória Maurício, anatomical artist, 3D modeller, and graduate of the Masters degree in Medical Visualization and Human Anatomy, is now the lead designer and modeller at Open Bionics Ltd. – a startup based at the Technology Business Incubator at Bristol Robotics Laboratory. Her recent work challenged her to design a 3D printable hand that’s biomimetic (i.e.: looks and functions like a human hand) and can be delivered to amputees in couple of days.
In recognition for her work, Vitória has been nominated for the Tech4Good2015 Young People’s Award. The Digital Design Studio wishes her the best as a finalist for the award and would like to encourage everyone to support her.
This is testament to the innovative partnership between the Laboratory of Human Anatomy, University of Glasgow and the Digital Design Studio, The Glasgow School of Art. This collaboration began with research into creating a highly detailed and accurate 3D visualisation of the head and neck (and soon the whole human body). Over the past few years, many of the students on the MSc course have published their Masters work at international conferences and in journals – testament to the programme and the close collaboration between two leading institutions.
We will be offering part-time on a day-release mode, with part-time students working alongside full-time students. Part-time students should expect to attend classes two days per week (with some flexibility where possible around work commitments) for the autumn and spring terms. The core-research skills class will be offered as a blended learning (part on-campus, part online) course during the summer between the two years of part-time study – we’ll be arranging a special delivery of the Academic Skills class just for part-time students for this.
We’ve had a number of enquiries for part-time study over the years, and we are excited that this will allow a wider range of students the opportunity to study with us at The Glasgow School of Art.