The School of Simulation and Visualization is very excited to take part in the upcoming Visualising Medical Heritage and Innovation – Meet the Experts session being held all day on March 16th alongside our long time partners from the Glasgow Universty’s Anatomy Facility.
This will be a great opportunity to talk to the scientists and software developers working in this field, and see first hand some of the technology SimVis is currently using. We will also have some of our projects on hand, including our recent work with Haptic Motor Skills Training for Liver Biopsy Procedures, which combines cutting edge Virtual Reality and Haptic technologies, and an Interactive Educational Canine Anatomy explorer, which uses touch-table technology to allow you to explore the skeletal anatomy of man’s best friend – for a truly ‘hands on’ experience!
There will also be additional historical and cultural artifacts being presented from the Royal College of Physicians Heritage, which you can find out about from their Blog.
You need to register to attend this event due to limited capacity. More details here: https://www.glasgowsciencecentre.org/learn/education-experiences/british-science-week
The DDS, in collaboration with Birmingham Conservatoire’s Integra Lab, have completed work on their Transforming Transformation project – a new human-centred approach that allows musicians and sound designers to manipulate sound through a 3D virtual environment.
Funded by the Arts and Humanities Research Council, Transforming Transformation enables sound sources to be “touched”, “grabbed”, “dragged”, and “placed” within a 3D virtual environment. Through this system, a sound source’s real-world location corresponds to its spatial position within a virtual acoustic space that can be manipulated. In other words, if a sound designer wants a sound to appear to come from behind the listener, they just “pick it up” and “move it to the back” of the virtual space.
With the initial work on the project complete, the project team plans to continue to refine the virtual environment and address any key issues identified in the project, and we wish them continued success!
The DDS was given an opportunity to strut its stuff for Scotland’s biggest daily magazine show “Alive at Five” on STV, and show off some of our recent research work in 3D visualisation, haptic design, and medical/ historical digital recreation.
A key highlight of our recent work has been digitising and creating an interactive walkthrough of the GSA’s own Macintosh Building, which was badly damaged in a fire in 2014. This work is now being used to help inform and support the building’s restoration.
Watch it online here.
In this TEDx talk, Dr. Paul Chapman, Deputy Director of the DDS, takes us on a journey describing how immersive systems, virtual reality, and computer graphics have progressed over the years. Paul also describes a ground-breaking international 3D scanning project and the creation of an immersive Battle of Bannockburn experience. This work is in collaboration with our colleagues at Historic Scotland.
World Premiere of the first Live Brain-Computer Cinema Performance
CCA: Centre for Contemporary Arts, Glasgow, UK | Thu 30 – Fri 31 July 2015 | 8.00pm
Polina Zioga and the Digital Design Studio (DDS) of The Glasgow School of Art present ’Enheduanna – A Manifesto of Falling’, a new innovative performance, with actress Anastasia Katsinavaki, and composer Minas Borboudakis.
This international production is the result of Polina Zioga’s doctoral research on brain-computer interfaces that provide the brain with a non-muscular channel for communicating with the external world. The real-time brain-activity of a performer and the audience controls the live audio-visual projections and the atmosphere of the theatrical stage, which functions as an allegory of the social stage.
The performance explores the life and work of Enheduanna (ca. 2285-2250 B.C.E.), an Akkadian Princess, the first documented High Priestess of the deity of the Moon Nanna in the city of Ur (present-day Iraq), who is regarded as possibly the first known author and poet in the history of human civilisation, regardless of gender.
In her most known work, ‘The Exaltation of Inanna’, Enheduanna describes the political conditions under which she was removed from high office and sent into exile. She speaks about the ‘city’, power, crisis, falling, and the need for rehabilitation. Her poetry is used as a starting point for a conversation with the work of contemporary writers that investigate the notions of citizenry, personal and social illness, within the present-day international, social and political context of democracy.
The project has been realised in the GSA Digital Design Studio, in collaboration with the School of Psychology of the University of Glasgow, the School of Art, Design and Architecture of the University of Huddersfield, and with the support of the NEON Organization, CCA, MyndPlay and the GSA Students’ Association.
Performed in English, Greek, and French with English supertitles.
Please be aware of that the event will be filmed.
Back in January, at CES, 3D Systems launched their new Touch haptic stylus and OpenHaptics Software Developer Kit.
The Touch enables designers and developers to experience a simple, sculptural process with force feedback, providing a physical connection with their digital creations.
The DDS developed the first game for the Touch – HapStack, a block stacking game which uses both the Oculus Rift VR headset and touch stylus to really put you in the game – where you see and feel the blocks as you pick and manipulate each one.
At the DDS we are more focussed on the use of haptics for training and education – but with lower price devices available, it will be interesting to see what other applications take off in the coming months and years.
It was a great pleasure to welcome the IDEEA Lab from Tokyo Metropolitan University to the DDS earlier this week, in collaboration with the Creative Futures institute of the University of the West of Scotland.
Prof. Kumiko Kushiyama gave a fantastic talk and presentation of works from the history of the IDEEA Lab and then there was an exhibition of recent works – this was a pure joy to experience. The IDEEA Lab explore novel ways of interacting with computers, and the works exhibited focussed on novel ways to interact to create sound and music.
Works on show included GOCEN, Freqtric Drums which use skin contact between people to create sounds, LuminouStep, and the fantastic PocoPoco:
Many thanks to Professor Katarzyna Kosmala for making this visit possible.