We’re happy to announce that the Serious Games masters programme is now the MSc in Serious Games and Virtual Reality. This name change coincides with the introduction of part-time study.
Our Virtual Reality research fellow Dr. Matthieu Poyade ‘s class in Motion Capture and Interaction is the heart of the Virtual Reality component of the masters – giving students the opportunity to work with modern head mounted displays (HMD) such as Oculus Rift, consumers focussed motion tracking technologies such as Kinect and Leap Motion, high-end motion tracking with Vicon, and room-sized virtual reality environments.
As well as developing software for companies such as 3D Systems, Dr Poyade has been active in Virtual Reality research for several years, and his Unity3D plug-in for working with haptics is now being used by research groups world-wide, available on the Unity Asset store.
Beyond this course, students learn about current research in serious games applications, and have the opportunity to develop for a mix of desktop, mobile and virtual and augmented reality platforms.
You can apply for the course now to start in September 2015, for full or part-time study.
How to apply
Fees and Finance
Daisy Abbott won a Best Serious Game award at the Joint Conference on Serious Games 2015 which took place at the University of Huddersfield last week. Her game, “How to Fail Your Research Degree” encourages a light-hearted engagement with the various academic skills and activities necessary to undertake post-graduate research – and the risks and pitfalls that can affect a research degree. “How to Fail Your Research Degree”, a multi-player card game, was developed by Daisy as part of her teaching on the Academic Skills for Masters Research module of the Core Research Skills programme at Glasgow School of Art and has the intention of reinforcing the knowledge learned on the course in a memorable and enjoyable way, so that students can embed these research skills into their practice.
The game is a work in progress and further evaluation is planned over the summer. If you are interested in playing the game (as a student or tutor) please get in touch with Daisy by emailing D.Abbott@gsa.ac.uk
For more information about this game, Daisy’s short paper is available in the conference proceedings:
Abbott, D. (2015) “ ’How to Fail Your Research Degree’: A serious game for research students in Higher Education”. In Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M.F., Wiemeyer, J., Wendel, V. (Eds.) (2015) Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015), Lecture Notes in Computer Science series, LNCS 9090, Springer-Verlag Berlin Heidelberg, Germany. ISBN 978-3-319-19125-6, pp.179-185, http://www.springer.com/gp/book/9783319191256
Further information about the conference is available at http://seriousgames.wix.com/2015
Updated 7th May 2015:
You may remember our post last week about how here at the DDS we’ve been working on preparing part-time options on all of our Masters programmes and pathways.
The paperwork has progressed through several layers of approval and committee, and now we are very pleased to announce that it is official! We now offer part-time study for entry in September 2015.
The part-time option will be available for:
MDes Sound for the Moving Image
MSc Medical Visualisation and Human Anatomy (with Glasgow University)
MSc International Heritage Visualisation
MSc Serious Games Development*
We will be offering part-time on a day-release mode, with part-time students working alongside full-time students. Part-time students should expect to attend classes two days per week (with some flexibility where possible around work commitments) for the autumn and spring terms. The core-research skills class will be offered as a blended learning (part on-campus, part online) course during the summer between the two years of part-time study – we’ll be arranging a special delivery of the Academic Skills class just for part-time students for this.
We’ve had a number of enquiries for part-time study over the years, and we are excited that this will allow a wider range of students the opportunity to study with us at The Glasgow School of Art.
For more information and how to apply click here.
*And while we are here… the paperwork is also in progress for a minor name change on the Serious Games masters – more on that in a following post!
There are a number of places available for funded Masters study at the Digital Design Studio for study in 2015-16.
Interested applicants are encouraged to apply early to try to secure these places!
On all programmes there are a number of SFC (Scottish Funding Council) fee-waivers available – these cover the full costs of fees for Scottish (ordinarily resident in Scotland, not Scottish by birth!) and EU citizens. Additionally, there are a number of scholarships available – these vary, but mostly cover a portion of fees.
Notable this year are British Council supported GREAT scholarships which make a significant contribution to fees for students from India.
We currently still have limited funded places available on all of the Masters programmes:
You can learn more about the SFC funding here, and scholarships here.
Back in January, at CES, 3D Systems launched their new Touch haptic stylus and OpenHaptics Software Developer Kit.
The Touch enables designers and developers to experience a simple, sculptural process with force feedback, providing a physical connection with their digital creations.
The DDS developed the first game for the Touch – HapStack, a block stacking game which uses both the Oculus Rift VR headset and touch stylus to really put you in the game – where you see and feel the blocks as you pick and manipulate each one.
C|Net’s Sharon Profis tried out the Touch and HapStack at CES:
Read more from the official press release here, and you can get the OpenHaptics SDK from here.
At the DDS we are more focussed on the use of haptics for training and education – but with lower price devices available, it will be interesting to see what other applications take off in the coming months and years.