All posts by Sandy Louchart

SimVis @ BBC Digital Cities Game Showcase

SimVis students Louise Dolan, Fraser Dougan (both MSc Serious Games & VR) and Sam Hollywood-Summer (MDes Sound for Moving Image) presented their Global Game Jam game “The Godyssey” at the Digital Cities Game Showcase last Wednesday (15/03/2017).

Glasgow Caledonian University, Creative Scotland and BAFTA Scotland welcomed creative professionals and students for a series of exciting panel debates looking at the state of the games industry in Scotland today. The talks and discussions at the event covered themes related to the state of play in The Scottish Game industry, Games, Art and Art at Play and Gender and Minorities representation in the Games industry. For more information on the event, visit Andrew Reid’s excellent summary of the day’s discussion.

Following on from Digital Cities- Games In Scotland, We Throw Switches and IGDA Scotland organised an evening reception showcase of Scottish-based games creators. The evening featured work created by talented teams and individuals across Scotland, including SimVis’ very own “The Godyssey” team, and presented participants with the opportunity to chat with board members from the Scottish chapter of the International Game Developers Association.

Both events were very successful and students thought it was interesting to get to hear from industry professionals with varying levels of experience in the games industry and to have them play their game. The feedback received was universally positive and a common response was for people to say how impressed they were that The Godyssey was created in a single weekend. Samuel Hollywood-Summers commented:

 “To have the first game I have worked on be played by seasoned game developers and members of the public and to receive positive feedback was encouraging. The talks earlier in the day were also insightful and inspiring, and I am planning a trip to Nottingham to visit the National Video Game Arcade there, after hearing about it during Iain Simons’ talk”.

SimVis Game Jam 2017

Fun was had last weekend as SimVis students put into practice their ability to collaborate in a creative environment by participating in our own SimVis Game Jam. Students from all postgraduate programmes (Sound, Medical, Heritage and Games & VR) joined forces and to create games over three days.

We experimented with a 24 hours jam spread over three days rather than the more common format of an intense 48 hours over two days. This allowed staff and students to jam at a more relaxed pace during the day and early evening, before going home to sleep – allowing some balance with other aspects of their lives whilst still actively participating in game development.

Each development team benefited from design and development input from multiple programmes – with Sound for the Moving Image students providing music and audio, Serious Games and VR students providing game development/programming and Medical Visualisation and International Heritage students producing most of the 3D and graphics art for the games. A few members of staff also took part, rounding out the teams.

The jam was also the opportunity to learn something new and push our own boundaries. This was illustrated in the diversity of the games developed.

A.L.T (Rory Peace, Fraser Dougan, Brian Loranger, Gavin Brown):

A.L.T is an inter dimensional shooter required the development of transition effects, advance texture animation and a spherical navigation mesh.

A.L.T – SimVis Game Jam 2017

Haptik (Quentin Bitran, Ruxanda Nechifor, Rory Peace, Max Syed-Tollan, Joe Calliga):

Haptik explored new avenues in gaming and adapted a haptic device as a controller input for gameplay as well as exploring new gameplay design ideas to make use of the device’s specificity.

Haptic – SimVis Game Jam 2017

The Deep (Martin Ross, Ross McMenemy, Max Syed-Tollan, Sandy Louchart, Jules Louchart):

The Deep investigated the concrete game adaptation of a short story and the exploration of a narrative space within ludic gaming activities.

The Deep – SimVis Game Jam 2017

We are hoping that the games will be further polished and presented to the rest of SimVis students later on in the academic year.

After the success of this, small, jam we are already working on ideas and plans for expanding on this – bringing in students from across The Glasgow School of Art and perhaps beyond.