All posts by Brian Loranger

How to Fail Your Research Degree

Interested in learning a little more about what it takes to succeed in post-graduate research? Then have a look at How to Fail Your Research Degree.

Developed by Daisy Abbott, Research Developer and Lecturer at the School of Simulation and Visualisation, this light-hearted game encourages a reflective engagement with the various academic skills and activities necessary to undertake post-graduate research and the risks and pitfalls that can affect a research degree.

Released in 2017, it is particularly suitable for taught master’s and MRes students and is currently being used world wide. It can be equally useful for students in the first year of a PhD, or even final year undergraduates who are undertaking independent research projects. The game can also be used to (re)familiarise early career researchers to the process of managing a research project, and has been shown to be useful in introducing the terminology of research to novice researchers or those with English as an additional language.

Visualising Medical Heritage and Innovation at the Glasgow Science Centre

The School of Simulation and Visualization is very excited to take part in the upcoming Visualising Medical Heritage and Innovation – Meet the Experts session being held all day on March 16th alongside our long time partners from the Glasgow Universty’s Anatomy Facility.

This will be a great opportunity to talk to the scientists and software developers working in this field, and see first hand some of the technology SimVis is currently using. We will also have some of our projects on hand, including our recent work with Haptic Motor Skills Training for Liver Biopsy Procedures, which combines cutting edge Virtual Reality and Haptic technologies, and an Interactive Educational Canine Anatomy explorer, which uses touch-table technology to allow you to explore the skeletal anatomy of man’s best friend – for a truly ‘hands on’ experience!

An Interactive Educational Canine Anatomy application will be available on the SimVis touch table.

There will also be additional historical and cultural artifacts being presented from the Royal College of Physicians Heritage, which you can find out about from their Blog.

You need to register to attend this event due to limited capacity. More details here: https://www.glasgowsciencecentre.org/learn/education-experiences/british-science-week

Tam: Sounds on the Big Screen

Students on the MSc Sound for the Moving Image gave up their free time on weekends and evenings to create the soundscape  for the independent  film Tam, a short film that has been well received internationally.

Tam was already won an Award of Recognition at this years IndieFEST in the USA, and will be coming to more festivals this year. Look out for more news in the near future.

We would like to congratulate the students on their excellent work and wish them all a great summer as they complete their degree, as well a lucrative film career in the years ahead!

Scholarships for study at The Glasgow School of Art

The Glasgow School of Art is now accepting applications for the 2017/18 GSA Scholarships, and full details of the awards and the application process available on the GSA website.

Some of these scholarships are specifically for study at SimVis on our masters programmes in sound and visualisation – including international scholarships with awards of £2000 to support fees and living costs – and there are similar awards available for Scottish and EU students applying to the Postgraduate Welcome Scholarships.

Many thanks to local Post-Production specialists, Savalas, who have sponsored a new scholarship for students applying to our MDes Sound for the Moving Image. Savalas is Scotland’s largest audio-post facility, and was founded by 4 friends in 1998 on the back of a small bank loan and local authority grant that has become a well-established part of Scotland’s post-production community.  Without the initial financial commitment and endorsement, it would have been virtually impossible for the company to secure premises and literally get out of the bedroom. Savalas hope that this Scholarship will provide a similar level of support and acknowledgment to the successful applicant.

All scholarships, including the Savalas award, are being advertised to all GSA applicants, and can be applied for till the deadline of Wednesday 31st May 2017.

Full details and application form online at the GSA website.

Full House at the GFF for SimVis

As previously mentioned, SimVis lecturers Ronan Beslin and Paul Wilson had the opportunity to present two guest lectures at this year’s Glasgow Film Festival: Life of a Foley Artist, and Anatomy of a Soundtrack. We are happy to report that both sessions were filled to capacity and were a huge success. Well done!

During Life of a Foley Artist, Simvis’ Paul Wilson and Ronan Breslin had a mock fight with live foley sound provided by Mark Daniels and Matt Collings. Photos by GFF photographer Martina Ciliento

Paul noted: “It was a great privilege to be invited as guests of the Glasgow Film Festival. Our revealing and humorous sonic deconstruction, accompanied in depth discussion of theory, historical and current practise, sparking a lively Q&A session in the presentation room and afterward in the lovely bar of the CCA. It was fabulous to be able to screen the latest outputs from our studios (‘Tam’ by Greenlight Creative) in which our hard working post-graduate students produced exciting Sound Design, Foley and Mixing: The film has been subsequently submitted to the Edinburgh Film Festival and The BBC are currently considering it for broadcast. Both evenings were ‘sold-out’ and we look forward to joining with or GFF colleagues in future years.”

 

VR – The Good, the Bad and the Ugly

The Head of School of SimVis will be giving this illustrated talk at BBC Scotland as part of Digtial Cities Glasgow week in March:

Everywhere we look we see the resurgence of VR which, in the last 24 months, seems to have become ubiquitous within our society. Even the mannequins in the shop windows, clad in the latest fashions, have HMDs strapped to their heads. VR is everywhere, from classrooms to therapy couches to TV adverts and bargain buckets in the local petrol station.

VR is being pushed as the modern-day panacea for all our ills and commercial challenges. We’ve been here before and this time we’re in a much stronger place from a technological point of view but there’s still so many improvements we can make and pitfalls we must avoid. We must be mindful not to force the square VR peg into the real world round hole; VR really isn’t for everyone.

In this talk I’ll touch on the wonders of VR, the good. But I’ll also talk about the pitfalls, the bad and the ugly. What do we need to watch out for? What are the real negatives of VR both from a social and physiological perspective? And importantly, what advances are we likely to see in the coming years.

Date and Time: Fri, March 17, 2017, 2:00 PM – 3:00 PM GMT

Location: BBC Scotland, 40 Pacific Quay, Glasgow, G51 1DA

Register: https://www.eventbrite.com/e/digital-cities-glasgow-vr-the-good-the-bad-and-the-ugly-tickets-32181979166

Anatomy of the Soundtrack at the Glasgow Film Festival

Students may want to check out Anatomy of the Soundtrack, a free talk at the Glasgow Film Festival on the 17th of February being presented by Ronan Breslin and Paul Wilson from the School of Simulation and Visualisation.

With over twenty years of sound design experience on over 250 different projects (having worked for the BBC, Channel 4, and GFF16 title 16 Years Till Summer), Ronan Breslin and Paul Wilson will deconstruct and reconstruct the key building blocks of a film soundtrack. From basic sync dialogue to complex sound design and rich musical scores, Paul and Ronan will delve into the fundamental frameworks of how a film speaks to its audience via sound and music.

SimVis goes Global (GameJam)

It was an exciting time for SimVis student and lecturers over weekend of the 21st of January, as staff and students took part in this year’s Global Game Jam (http://globalgamejam.org/). The weekend was an intensive 48 hours of game design, programming, artwork, and sound creation, with participants tasked to make a new game using the theme of ‘waves’.

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Escape from BottleTree Island

Split into two different teams, each was successful in creating something unique and interesting, with one of our teams being awarded audience choice for best game art at the event. To learn more about the game’s that were created, check out The Godyssey Game (http://globalgamejam.org/2017/games/godyssey) and Escape from Bottle Tree Island (http://globalgamejam.org/2017/games/escape-bottletree-island).

Team Godyssey (left), Team Escape from BottleTree Island (right)
Team Godyssey (left), Team Escape from BottleTree Island (right)