Fun was had last weekend as SimVis students put into practice their ability to collaborate in a creative environment by participating in our own SimVis Game Jam. Students from all postgraduate programmes (Sound, Medical, Heritage and Games & VR) joined forces and to create games over three days.
We experimented with a 24 hours jam spread over three days rather than the more common format of an intense 48 hours over two days. This allowed staff and students to jam at a more relaxed pace during the day and early evening, before going home to sleep – allowing some balance with other aspects of their lives whilst still actively participating in game development.
Each development team benefited from design and development input from multiple programmes – with Sound for the Moving Image students providing music and audio, Serious Games and VR students providing game development/programming and Medical Visualisation and International Heritage students producing most of the 3D and graphics art for the games. A few members of staff also took part, rounding out the teams.
The jam was also the opportunity to learn something new and push our own boundaries. This was illustrated in the diversity of the games developed.
A.L.T (Rory Peace, Fraser Dougan, Brian Loranger, Gavin Brown):
A.L.T is an inter dimensional shooter required the development of transition effects, advance texture animation and a spherical navigation mesh.
A.L.T – SimVis Game Jam 2017
Haptik (Quentin Bitran, Ruxanda Nechifor, Rory Peace, Max Syed-Tollan, Joe Calliga):
Haptik explored new avenues in gaming and adapted a haptic device as a controller input for gameplay as well as exploring new gameplay design ideas to make use of the device’s specificity.
Haptic – SimVis Game Jam 2017
The Deep (Martin Ross, Ross McMenemy, Max Syed-Tollan, Sandy Louchart, Jules Louchart):
The Deep investigated the concrete game adaptation of a short story and the exploration of a narrative space within ludic gaming activities.
The Deep – SimVis Game Jam 2017
We are hoping that the games will be further polished and presented to the rest of SimVis students later on in the academic year.
After the success of this, small, jam we are already working on ideas and plans for expanding on this – bringing in students from across The Glasgow School of Art and perhaps beyond.