Full House at the GFF for SimVis

As previously mentioned, SimVis lecturers Ronan Beslin and Paul Wilson had the opportunity to present two guest lectures at this year’s Glasgow Film Festival: Life of a Foley Artist, and Anatomy of a Soundtrack. We are happy to report that both sessions were filled to capacity and were a huge success. Well done!

During Life of a Foley Artist, Simvis’ Paul Wilson and Ronan Breslin had a mock fight with live foley sound provided by Mark Daniels and Matt Collings. Photos by GFF photographer Martina Ciliento

Paul noted: “It was a great privilege to be invited as guests of the Glasgow Film Festival. Our revealing and humorous sonic deconstruction, accompanied in depth discussion of theory, historical and current practise, sparking a lively Q&A session in the presentation room and afterward in the lovely bar of the CCA. It was fabulous to be able to screen the latest outputs from our studios (‘Tam’ by Greenlight Creative) in which our hard working post-graduate students produced exciting Sound Design, Foley and Mixing: The film has been subsequently submitted to the Edinburgh Film Festival and The BBC are currently considering it for broadcast. Both evenings were ‘sold-out’ and we look forward to joining with or GFF colleagues in future years.”

 

VR – The Good, the Bad and the Ugly

The Head of School of SimVis will be giving this illustrated talk at BBC Scotland as part of Digtial Cities Glasgow week in March:

Everywhere we look we see the resurgence of VR which, in the last 24 months, seems to have become ubiquitous within our society. Even the mannequins in the shop windows, clad in the latest fashions, have HMDs strapped to their heads. VR is everywhere, from classrooms to therapy couches to TV adverts and bargain buckets in the local petrol station.

VR is being pushed as the modern-day panacea for all our ills and commercial challenges. We’ve been here before and this time we’re in a much stronger place from a technological point of view but there’s still so many improvements we can make and pitfalls we must avoid. We must be mindful not to force the square VR peg into the real world round hole; VR really isn’t for everyone.

In this talk I’ll touch on the wonders of VR, the good. But I’ll also talk about the pitfalls, the bad and the ugly. What do we need to watch out for? What are the real negatives of VR both from a social and physiological perspective? And importantly, what advances are we likely to see in the coming years.

Date and Time: Fri, March 17, 2017, 2:00 PM – 3:00 PM GMT

Location: BBC Scotland, 40 Pacific Quay, Glasgow, G51 1DA

Register: https://www.eventbrite.com/e/digital-cities-glasgow-vr-the-good-the-bad-and-the-ugly-tickets-32181979166

SimVis Game Jam 2017

Fun was had last weekend as SimVis students put into practice their ability to collaborate in a creative environment by participating in our own SimVis Game Jam. Students from all postgraduate programmes (Sound, Medical, Heritage and Games & VR) joined forces and to create games over three days.

We experimented with a 24 hours jam spread over three days rather than the more common format of an intense 48 hours over two days. This allowed staff and students to jam at a more relaxed pace during the day and early evening, before going home to sleep – allowing some balance with other aspects of their lives whilst still actively participating in game development.

Each development team benefited from design and development input from multiple programmes – with Sound for the Moving Image students providing music and audio, Serious Games and VR students providing game development/programming and Medical Visualisation and International Heritage students producing most of the 3D and graphics art for the games. A few members of staff also took part, rounding out the teams.

The jam was also the opportunity to learn something new and push our own boundaries. This was illustrated in the diversity of the games developed.

A.L.T (Rory Peace, Fraser Dougan, Brian Loranger, Gavin Brown):

A.L.T is an inter dimensional shooter required the development of transition effects, advance texture animation and a spherical navigation mesh.

A.L.T – SimVis Game Jam 2017

Haptik (Quentin Bitran, Ruxanda Nechifor, Rory Peace, Max Syed-Tollan, Joe Calliga):

Haptik explored new avenues in gaming and adapted a haptic device as a controller input for gameplay as well as exploring new gameplay design ideas to make use of the device’s specificity.

Haptic – SimVis Game Jam 2017

The Deep (Martin Ross, Ross McMenemy, Max Syed-Tollan, Sandy Louchart, Jules Louchart):

The Deep investigated the concrete game adaptation of a short story and the exploration of a narrative space within ludic gaming activities.

The Deep – SimVis Game Jam 2017

We are hoping that the games will be further polished and presented to the rest of SimVis students later on in the academic year.

After the success of this, small, jam we are already working on ideas and plans for expanding on this – bringing in students from across The Glasgow School of Art and perhaps beyond.

Masters Funding Update (UK & EU)

The funding streams for Postgraduate study have changed significantly in recent years – and are still changing. For the coming year we still have a limited number of fee-waivers for study on our programmes, but for most students some form of scholarship or loan may be required.

Information on GSA scholarships wont be available until April, but we do have information on a range of loans currently available. With funding in the UK handled by different bodies according to where you live, this can be quite complicated. But lets try and sort this out…

Erasmus+

Erasmus+ covers the EU countries and Turkey, and supports students studying outside of their home country. So, everyone except UK students for study at SimVis!

More information from the EU here and apply through Future Finance here.

Postgraduate Loans (Scotland)

Postgraduate loans are offered through the government student funding body SAAS. The current scheme has only recently launched, and is quite hard to find out about on the SAAS website itself. Some good information is available on Prospects, here. The application form can be found here.

You should be able to apply for these loans if you are resident in Scotland or the EU (but not other parts of the UK!). Separate loans are available for tuition fees and for living costs.

Postgraduate Loans (England)

If you live in England, then you would apply there for a Postgraduate Loan. There is some detailed information at The Student Room, here.

More information and the application forms are here.

Postgraduate Loans (Northern Ireland)

Students resident in Northern Ireland can get a loan to towards the cost of fees for study in Scotland. Again, more information available at Prospects.

Postgraduate Loans (Wales)

A more complex situation, as the Welsh Assembly is in the process of approving their loans system. This is unlikely to be formalised until Spring, as legislation needs to be approved by the Assembly (see report here).

This looks certain to be approved, however, so funding should certainly be available for all courses starting 1st August or later. As our programmes all start in September, this should hopefully reassure anyone worried about funding.

Anatomy of the Soundtrack at the Glasgow Film Festival

Students may want to check out Anatomy of the Soundtrack, a free talk at the Glasgow Film Festival on the 17th of February being presented by Ronan Breslin and Paul Wilson from the School of Simulation and Visualisation.

With over twenty years of sound design experience on over 250 different projects (having worked for the BBC, Channel 4, and GFF16 title 16 Years Till Summer), Ronan Breslin and Paul Wilson will deconstruct and reconstruct the key building blocks of a film soundtrack. From basic sync dialogue to complex sound design and rich musical scores, Paul and Ronan will delve into the fundamental frameworks of how a film speaks to its audience via sound and music.