MSc Serious Games and Virtual Reality

We’re happy to announce that the Serious Games masters programme is now the MSc in Serious Games and Virtual Reality. This name change coincides with the introduction of part-time study.

Our Virtual Reality research fellow Dr. Matthieu Poyade ‘s class in Motion Capture and Interaction is the heart of the Virtual Reality component of the masters – giving students the opportunity to work with modern head mounted displays (HMD) such as Oculus Rift, consumers focussed motion tracking technologies such as Kinect and Leap Motion, high-end motion tracking with Vicon, and room-sized virtual reality environments.

As well as developing software for companies such as 3D Systems, Dr Poyade has been active in Virtual Reality research for several years, and his Unity3D plug-in for working with haptics is now being used by research groups world-wide, available on the Unity Asset store.

Beyond this course, students learn about current research in serious games applications, and have the opportunity to develop for a mix of desktop, mobile and virtual and augmented reality platforms.

You can apply for the course now to start in September 2015, for full or part-time study.

How to apply

Fees and Finance

'Sur-Face' rises to the Challenge of Healthcare Education

The First Joint International Conference on Serious Games, JCSG 2015, was held in Huddersfield, UK on June 3rd, and combined the SGDA (International Conference on Serious Games Development and Applications) with the Conference on Serious Games’ GameDays.

During the two day event, past graduate student Yeshwanth Pulijala presented his work on Sur-Face, a mobile app on Orthognathic surgery education for patients, which was accompanied with a publication of his research in issue 9090 of Lecture Notes in Computer Science.

More details about the conference can be found here:

http://www.hud.ac.uk/schools/artdesignandarchitecture/events/thejointconferenceonseriousgames/

http://seriousgames.wix.com/2015#!program/cl84

And Yeshwanth’s Sur-Face paper can be found here: 

http://link.springer.com/chapter/10.1007/978-3-319-19126-3_3

Congratulations to Yeshwanth and his colleagues for their publication and presentation! 

Vitória finds success with 3D printed bionics

Vitória Maurício, anatomical artist, 3D modeller, and graduate of the Masters degree in Medical Visualization and Human Anatomy, is now the lead designer and modeller at Open Bionics Ltd. – a startup based at the Technology Business Incubator at Bristol Robotics Laboratory.  Her recent work challenged her to design a 3D printable hand that’s biomimetic (i.e.: looks and functions like  a human hand) and can be delivered to amputees in couple of days.

In recognition for her work, Vitória has been nominated for the Tech4Good 2015 Young People’s Award. The Digital Design Studio wishes her the best as a finalist for the award and would like to encourage everyone to support her. 

To vote for Vitória Maurício in this year’s People’s Award category, visit the Vote Now page, or follow @Tech4GoodAwards on Twitter and tweet using the hashtag #T4GVitóriaMaurício.

Best of Luck, Vitória!

DDS Researcher wins Serious Games Award

Daisy Abbott won a Best Serious Game award at the Joint Conference on Serious Games 2015 which took place at the University of Huddersfield last week. Her game, “How to Fail Your Research Degree” encourages a light-hearted engagement with the various academic skills and activities necessary to undertake post-graduate research – and the risks and pitfalls that can affect a research degree. “How to Fail Your Research Degree”, a multi-player card game, was developed by Daisy as part of her teaching on the Academic Skills for Masters Research module of the Core Research Skills programme at Glasgow School of Art and has the intention of reinforcing  the knowledge learned on the course in a memorable and enjoyable way, so that students can embed these research skills into their practice.

daisy-award2

The game is a work in progress and further evaluation is planned over the summer. If you are interested in playing the game (as a student or tutor) please get in touch with Daisy by emailing D.Abbott@gsa.ac.uk

For more information about this game, Daisy’s short paper is available in the conference proceedings:

Abbott, D. (2015) “ ’How to Fail Your Research Degree’: A serious game for research students in Higher Education”. In Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M.F., Wiemeyer, J., Wendel, V. (Eds.) (2015) Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015), Lecture Notes in Computer Science series, LNCS 9090, Springer-Verlag Berlin Heidelberg, Germany. ISBN 978-3-319-19125-6, pp.179-185, http://www.springer.com/gp/book/9783319191256

Further information about the conference is available at http://seriousgames.wix.com/2015

'Enheduanna – A Manifesto of Falling'

World Premiere of the first Live Brain-Computer Cinema Performance

CCA: Centre for Contemporary Arts, Glasgow, UK | Thu 30 – Fri 31 July 2015 | 8.00pm
Ages 18+

Polina Zioga and the Digital Design Studio (DDS) of The Glasgow School of Art present ’Enheduanna – A Manifesto of Falling’, a new innovative performance, with actress Anastasia Katsinavaki, and composer Minas Borboudakis.

This international production is the result of Polina Zioga’s doctoral research on brain-computer interfaces that provide the brain with a non-muscular channel for communicating with the external world. The real-time brain-activity of a performer and the audience controls the live audio-visual projections and the atmosphere of the theatrical stage, which functions as an allegory of the social stage.

The performance explores the life and work of Enheduanna (ca. 2285-2250 B.C.E.), an Akkadian Princess, the first documented High Priestess of the deity of the Moon Nanna in the city of Ur (present-day Iraq), who is regarded as possibly the first known author and poet in the history of human civilisation, regardless of gender.

In her most known work, ‘The Exaltation of Inanna’, Enheduanna describes the political conditions under which she was removed from high office and sent into exile. She speaks about the ‘city’, power, crisis, falling, and the need for rehabilitation. Her poetry is used as a starting point for a conversation with the work of contemporary writers that investigate the notions of citizenry, personal and social illness, within the present-day international, social and political context of democracy.

The project has been realised in the GSA Digital Design Studio, in collaboration with the School of Psychology of the University of Glasgow, the School of Art, Design and Architecture of the University of Huddersfield, and with the support of the NEON Organization, CCA, MyndPlay and the GSA Students’ Association.

Performed in English, Greek, and French with English supertitles.
Please be aware of that the event will be filmed.

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