Full House at the GFF for SimVis

As previously mentioned, SimVis lecturers Ronan Beslin and Paul Wilson had the opportunity to present two guest lectures at this year’s Glasgow Film Festival: Life of a Foley Artist, and Anatomy of a Soundtrack. We are happy to report that both sessions were filled to capacity and were a huge success. Well done!

During Life of a Foley Artist, Simvis’ Paul Wilson and Ronan Breslin had a mock fight with live foley sound provided by Mark Daniels and Matt Collings. Photos by GFF photographer Martina Ciliento

Paul noted: “It was a great privilege to be invited as guests of the Glasgow Film Festival. Our revealing and humorous sonic deconstruction, accompanied in depth discussion of theory, historical and current practise, sparking a lively Q&A session in the presentation room and afterward in the lovely bar of the CCA. It was fabulous to be able to screen the latest outputs from our studios (‘Tam’ by Greenlight Creative) in which our hard working post-graduate students produced exciting Sound Design, Foley and Mixing: The film has been subsequently submitted to the Edinburgh Film Festival and The BBC are currently considering it for broadcast. Both evenings were ‘sold-out’ and we look forward to joining with or GFF colleagues in future years.”

 

Anatomy of the Soundtrack at the Glasgow Film Festival

Students may want to check out Anatomy of the Soundtrack, a free talk at the Glasgow Film Festival on the 17th of February being presented by Ronan Breslin and Paul Wilson from the School of Simulation and Visualisation.

With over twenty years of sound design experience on over 250 different projects (having worked for the BBC, Channel 4, and GFF16 title 16 Years Till Summer), Ronan Breslin and Paul Wilson will deconstruct and reconstruct the key building blocks of a film soundtrack. From basic sync dialogue to complex sound design and rich musical scores, Paul and Ronan will delve into the fundamental frameworks of how a film speaks to its audience via sound and music.

SimVis goes Global (GameJam)

It was an exciting time for SimVis student and lecturers over weekend of the 21st of January, as staff and students took part in this year’s Global Game Jam (http://globalgamejam.org/). The weekend was an intensive 48 hours of game design, programming, artwork, and sound creation, with participants tasked to make a new game using the theme of ‘waves’.

screenshot_2017-01-21_23-14-59_0
Escape from BottleTree Island

Split into two different teams, each was successful in creating something unique and interesting, with one of our teams being awarded audience choice for best game art at the event. To learn more about the game’s that were created, check out The Godyssey Game (http://globalgamejam.org/2017/games/godyssey) and Escape from Bottle Tree Island (http://globalgamejam.org/2017/games/escape-bottletree-island).

Team Godyssey (left), Team Escape from BottleTree Island (right)
Team Godyssey (left), Team Escape from BottleTree Island (right)

School of Simulation and Visualisation

Today our Digital Design Studio has been renamed to the School of Simulation and Visualisation (‘SimVis’) making us the fourth school at The Glasgow School of Art.

This shows GSA’s commitment to us and recognition of our evolving academic activity and growing portfolio of both postgraduate and future undergraduate teaching.

SimVis will continue to push the boundaries of simulation and visualisation through our commercial, research and academic activities.

Apply now for Masters Study in Games & VR, Sound, Heritage, Medical Vis

Apply now for final places on Masters study at GSA’s Digital Design Studio.

We currently still have a small number of places available on our Masters programmes for study starting this September:

More on how to apply on the GSA website.

Enquiries to a.mcallister@gsa.ac.uk

 

Virtual Reality: One Day Short Course – 13th April

VIRTUAL REALITY: TEMPORARY DISTRACTION OR REAL OPPORTUNITY

Latest Date: 13th April 2017, Glasgow

Register Here

A one-day, non-technical professional training course for managers. Understand the true capabilities and cost advantages of VR and realise its full potential within your organisation.

Further dates are now available here with courses running in October and November.

VR has been around for decades but recent technical advances have caused a huge surge in popularity within the last 24 months. Haven’t we been here before?  Is this yet another failed push by the tech companies with gimmicky technology crying out for real-world applications? Or, have we reached a tipping point similar to the birth of the web in the early 90’s where it’s now time to get on board or be left behind? Given the huge investment in VR by Facebook, Nokia, Microsoft and Samsung it’s imperative that you and your company are ‘VR aware’.

This one-day, strategic, non-technical course will present an unbiased review of VR technology. It will explain and clarify the benefits of VR together with the true costs required to develop effective VR applications. It will consider in detail the critical success factors for implementing VR projects exploring why some have been successful whilst others have failed. Delegates will also get to experience state-of-the-art VR equipment during the event.

Who should attend?

This course is targeted at potential users of Virtual Reality, specifically sales and marketing managers, product development managers, product design professionals, strategic policy makers and those seeking to better understand how VR may give them a competitive edge. It will explain the emerging business opportunities, costs and timescales of VR development.

Attendees may also include managing directors, board members, operations managers, technical directors, heads of business architecture, consultants, or those keen to understand more about VR and its potential impact on their business.

This training day is priced at £150+VAT and includes the training event, lunch, VR demonstrations and printed materials.

Each event is limited to 15 places. Training will take place at the Digital Design Studio within the heart of Glasgow’s Digital Media Quarter.

Bio

The training course will be run by Dr Paul Chapman, Acting Head of the Digital Design Studio. Paul is a Chartered Engineer, Fellow of the British Computer Society and member of the RSE Young Academy. He has been working professionally within the field of computer graphics and VR since 1996.

For further information please contact Avril McAllister (A.McAllister@gsa.ac.uk)

Feedback from participants

100% of delegates rate the VR training event as Excellent or Very Good.

“Thoroughly enjoyed the one day course, great introduction to VR, course trainers were fantastic at answering our questions. However what this course really did was put into perspective the potential future VR applications, and how our manufacturing R&D research centre can get further involved with VR.”
Christine Dent, Advanced Forming Research Centre (University of Strathclyde, Glasgow, UK)

“Very useful and interesting introduction to the VR technology. A highly interactive course that promoted understanding and discussions on opportunties to implement VR within our organisation”.
Nicola Zuelli Forming Team Leader at the Advanced Forming Research Centre (University of Strathclyde, Glasgow, UK)

“The presenter is a fountain of knowledge with all things VR and AR. The course is valuable to anyone with or without prior knowledge of the subject as it is peppered with lots of little knowledge bombs throughout!”
Andrew Dobbie, Founder, MadeBrave

“This is an excellent course to understand VR; where it has come from, where it is and where it may be going to and how to use it.”
Duncan McArthur Director of Professional Activities The Royal College of Surgeons of Edinburgh

“An excellent course giving a very good grounding in the history of VR and the potential uses of VR.”
Chris McGregor, Historic Environment Scotland

If you are curious about the potential for VR to improve or affect your business, then this course is an excellent starting point for your enquiry.”
123Stephen Roe. Theatre-Work UK.

“Great introduction to the possibilities and limitations of VR for the non-expert. Very useful.”
Dr Peter Hohenstein, The Roslin Institute

“A highly informative session providing an in-depth overview of the exciting and varied applications of this VR technology. The diversity of attendees made for a very informative day with good networking opportunities.”
Rosalie Menon, Senior Lecturer, Architectural Technology.

“Coming to the course I wasn’t really clear what VR even was… by the end, not only did I understand VR, its origins and developments, but I also had a really good grasp of how and where VR could usefully be applied in all sorts of different contexts.. all in a matter of hours! I could not recommend this course more highly.”
Polly Christie GSA Archives and Collections

Note: dedicated tailor made courses for companies are also available. Contact AvrilMcAllister for more info.

3D Fundamentals – A Short Course

DDS will be running a short course in 3D modelling fundamentals in 3DS Max, August 16-18

A three day intensive training course on the fundamentals of 3D Studio Max taught at theprestigious Digital Design School at The Glasgow School of Art.

The program will concentrate on the basics of modelling, texturing, lighting and rendering by way of practical hands on experience, supported by a number of short presentations.

By the end of the 3 day program, delegates will have a solid foundation and be confident in basic 3D modelling, texturing and rendering enabling them to further develop areas of their own interest.

Who should attend?

This course is designed for people who would like to learn and understand the basic principles of 3d Modelling within 3D Studio Max.

The course is suitable for:-

  • Complete beginners looking to become modellers;
  • Self-taught modellers who wish to consolidate skills to industry standards;
  • 3D modellers looking to expand into 3D Studio max from other programs.
  • Professionals involved in working with 3D modellers;
  • Professionals involved in the commissioning of 3D visualisation projects.

Sign up here: https://www.eventbrite.co.uk/e/3d-studio-max-3-day-fundamentals-programme-tickets-26662060942

(Picture credit: David Trenholme, DDS student 2015-16)

GSA and the DDS at XpoNorth

A very belated post!

The Glasgow School of Art and Digital Design Studio had lots to show off this year for XPoNorth in Inverness, participating in several panels and and hosting an evening of drinks with friends and colleagues.

Some of this year’s best work was on display, including heritage, serious games, and medical projects from the student body, as well as additional projects by the Design students at the nearby Forres campus. The evening was capped off with a great slide presentation and fashion show displaying some recent pieces from GSA Textile Design students . All in all, a great event.

You can see videos and photos from the event here: https://xponorth.co.uk/ 

Sound Advice

The DDS’s own Ronan Breslin, programmer leader for the MDes in Sound for moving Image,  had an opportunity to offer his insights into running a recording studio at one of the Audio Engineering Societies recent meetings. Answering questions on how the industry of sound engineering has changed with advancing technology, and how to complete in a market where home recording can be done on portable laptops.

Details about the event (and further upcoming events) can be found here.

RonanAES02

“The event was very well attended by a very enthusiastic group of sound production students and AES members. The attendees enthusiasm was evident via their well-considered questions and discussions at the social event afterwards. It was a privilege to share a platform with eminent musician/engineers Paul McGeechan and Brian McNeil. Thanks to the AES for having me.” – Ronan Breslin